Whats the multiplayer bot AI like?
-The PS2 version’s bot AI will rush you, use terrain, hide, camp, etc. Each AI is assigned one of a set of battle modes/tendencies. Each tendency has a range of behaviors, depending on the terrain and situation the AI encounters. With that being said, they run around and shoot, and do not jump, or swim. It’s currently undecided whether or not the PC version will have bots in multiplayer. top Q: How’s the AI pathfinding? -Ideally, if we’ve done our jobs right, you will never see AI running into walls, doors, furniture, etc. There are pathways we create in the editor and the AI will generally keep to them (unless they’re really, really pissed at you). We’ve done our best to ensure the pathways cover every meter of clear space in the levels, so it won’t be anything like the AI is running on rails. The pathways are variable in width (and length) and are usually as wide and as long as corridors, rooms, etc. allow them to be. This gives the AI lots of flexibility in its approaches to you. If