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Whats the difference between VRML 1.0 and VRML 97?

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Whats the difference between VRML 1.0 and VRML 97?

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Briefly, VRML 1.0 worlds are static. VRML 2.0 worlds can move and interact with the visitor to those worlds. VRML 1.0: Standard objects (cube, sphere, cone, cylinder, text) Arbitrary objects (surfaces, linesets, pointsets) Ability to fly through, walk through, examine scenes use of Lights, Cameras (viewpoints), Textures on objects, Clickable links, Define and reuse objects. VRML 2.0: All VRML 1.0 features plus Animated objects, Switches, Sensors, Scripts (Java or JavaScript) for behaviors, Interpolators (color, position, orientation, etc.), Extrusions, Background colors and textures, Sound (.wav and MIDI), Animated textures, Event routing, Define and reuse objects and behaviors and effectively add new nodes to the language with PROTO and EXTERNPROTO. Another very important difference is that VRML 97 is an international spec approved by the International Organization for Standards: ISO/IEC-14772-1:1997 and VRML 1.0 isn’t.

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