Whats the difference between a tile sheet and a sprite sheet?
You will hear both used interchangeable. To me, they are essentially the same thing – an image file logically and physically split into regions that can be used to display objects on the screen and animate them. Some tile based games use a sheet full of background tiles for rendering. They might have a separate sheet for sprite frames. I have mixed background tiles on the same sheet as sprite frames. It doesn’t really matter to me. In fact, it actually saves memory to combine them into one. Is a tile sheet necessary for Flash Blitting? No, an physical file of images is not necessary (imported or loaded at run-time). I have used all kinds of sources for my blitting. I have even cached all the frames of timeline animation into arrays of BitmapData by looping through the frames one by one before the game starts. Retro Blaster was my first attempt at doing that. In this example though, we will use a tile sheet as our source. Confused? No matter, I like all of that history and theory crap,