Whats the difference between a Parry and a Dodge?
The rules are unclear. A character’s Dodge AV is equal to their highest combat AV. A character’s Parry AV is equal to their Martial Arts or Sorcery (w/ Blast or Movement Schticks) AV. You can Dodge or Parry at no cost, or you can Active Dodge or Active Parry for 1 shot, giving your opponent +3 difficulty to hit you. There may be times (GMs call) where Dodging may be difficult, or where Parrying may be a more appropriate defense. How would I handle reactive stunts? E.g.. An Old Master is about to get shot by 10 mooks who just spilled out of the back of a truck, and he wants to leap amongst them so they have trouble shooting him. Reactive stunts are handled like Active Dodges requiring successful Martial Arts checks for success. The difficulty of the check is up to the GM.