Whats the biggest difference between the pen and paper games industry and the computer games industry?
TW: About five billion dollars! The computer game industry is too afraid to take risks in my opinion. True enough, the risks are greater, but so are the payoffs! It seems like most computer game companies nowadays are too busy looking at each other for ideas when they should just be blazing their own trail. Innovation (in my opinion) does not come from imitation, but in the computer games industry, people tend to limit their thinking to what technology can allow them to do. In the pen and paper RPG industry, it’s essentially imagination run amuck. I kind of miss that freedom. IGN: I guess this is the big one–how do you incorporate the theatrics and face-to-face roleplaying so crucial to the White Wolf games in the confines of a solitary computer RPG? I don’t think you can to tell you the truth. What you can do is take aspects of White Wolf’s “World of Darkness” and present them in a fashion in a PC game that makes people feel like they are there. So much of Werewolf is mood and atmosp