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Whats the background of Wisp Games?

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Whats the background of Wisp Games?

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Bill Klein: I got into the games industry in 2003 when I founded a company called Extreme AI. We developed a couple of nice games for the Tapwave Zodiac, but didn’t get too far before we ran out of money. We closed shop in 2005. I revived our gaming group early this year as a division of my own software company, Klein Computing. I was lucky enough to rehire my lead programmer from Extreme AI, and now we’re making a second go of it. Why did you think it would be a good idea to bring an ambitious PC game like Flatspace to iPhone? Back at Extreme AI, we were strong on programming talent but light on the art side. Our strategy was to find existing PC games that we thought would make good mobile games, and then port the games that we could get licences and source code for. Our first port was a game called Firefly, written by Cornutopia. After learning more about Cornutopia, we set our sights on another of its games, Flatspace. We didn’t get a chance to do the game then, but came back to it

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