Whats in Windows NT4?
NT tends to lag on some of the home oriented APIs-such as DirectX, although it is reasonably current nowadays. Some of the major details for programmers are:- • Full 32 bit GDI with clipping paths, and Coordinate Transform Matrices. • Overlapped I/O • Services API (like Unix Daemons) • Can create server side named pipes • No port I/O allowed from an application [you need a driver] • Unicode support. • Support for multiple processors. • 32 bit apps can not call 16 bit DLLs. • Real time threads and no app blocking on window resize/move • Separate WOW subsystems means 16 bit apps can not assume that other 16 bit apps share the same address space. • Toolhelp32 is not supported. • DirectX (DirectX 3.0 in NT4.
NT tends to lag on some of the home oriented APIs-such as DirectX, although it is reasonably current nowadays. Some of the major details for programmers are:- • Full 32 bit GDI with clipping paths, and Coordinate Transform Matrices. • Overlapped I/O • Services API (like Unix Daemons) • Can create server side named pipes • No port I/O allowed from an application [you need a driver] • Unicode support. • Support for multiple processors. • 32 bit apps can not call 16 bit DLLs. • Real time threads and no app blocking on window resize/move • Separate WOW subsystems means 16 bit apps can not assume that other 16 bit apps share the same address space. • Toolhelp32 is not supported.
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