Whats different from Sandlot from the other casual gaming firms out there?
Daniel Bernstein: The main thing is we have the most diverse portfolio of games. In the casual game industry you have arcade and action games, adventure games, real time strategy, puzzle games, and certain game developers may focus on one specific type of game. We are very well diversified in our content. From a consumer perspective, that’s what we’re known for. We’ve been innovating and taking chances in genres that have not seen a lot of activity recently–Westward is an example of that. We took a game, in a genre considered a no-no–which is real time strategy–and made it a hit title. We continue to innovate, and to create hits. A fairly large developer or publisher can’t make these bets on a very large scale. Part of the reason why we can is we’ve made some very smart decisions in evolving the company. We’re based out of Bothell, Washington and have people in St. Petersburg Russia, and contractors around the world–which means we can leverage low costs of development alongside our