Whats changed in animation/game-creation, in terms of creating, the business, etc.?
It seems like every year, animated characters are looking more stunningly realistic, [and] they are placed in more richly detailed environments. For games, it’s a bit difficult to fully quantify just how far we’ve come in only a few short years. But that detail doesn’t create itself. It takes teams of artists more time than ever to come up with the visual assets for these projects, especially in the gaming world. What’s changed about the technology available to students, and that they’ll be using as professionals? Any particular products or tools? What would you like to see become available? Some of the biggest changes in 3D animation technology are the advances in procedural workflow. It’s a way of thinking that is only just now starting to really catch on, even though it’s been with us for a while now. And the tools are evolving to a point that they are finally becoming easily accessible to artists, not just to strictly technical-minded developers. I like that some companies still be