Whats been fixed this year in SmackDown vs. Raw 2008?
That’s a great question. We’ve fixed a lot of things that were nagging or just bad issues as far as artificial intelligence and game play elements. I can’t really go into specifics right now, but rest assured that we are cleaning and polishing. What were your personal issues from last year’s game? Well the one thing that I’ve always had issues with are the turnbuckle attacks. The hit detection has not been as good as it could be which actually ties into our new fighting styles, such as the high flyer’s ability to do springboard attacks on opponents. Because you can do all these cool attacks, we had to improve the hit detection. Bryan Williams, Creative Director for SmackDown 2008.When wrestlers come down to the ring, one guy comes down and there’s a loading pause, and the other guy comes down and there’s more loading. Is it possible to eliminate the loading to make the entrances one seamless experience? You know what, that’s one of the things I read in the SmackDown vs. Raw 2007 review