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What window system APIs does GLFW use?

APIs glfw system window
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What window system APIs does GLFW use?

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On Windows, plain Win32 is used for window and input management, and WGL (with extensions) is used to create contexts. On Mac OS X, Cocoa is used for window and input management, and NSOpenGL for context creation. On Unix-like systems using the X Window System, the Xlib API is used for window and input management, the XRandR or XF86VidMode extension (if available) for display mode management, and GLX (with extensions) for context creation. There is also a legacy Carbon port available for use on older versions of Mac OS X, using AGL for windowed context creation and CGL for fullscreen context creation. Note that this port only allows 32-bit applications.

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