What will the combat animation in Neverwinter Nights look like?
We are currently working on a very detailed and realistic combat animation system for Neverwinter Nights. Reflexive combat actions, such as dodges, thrusts, and parries, will be visually represented in the game, with combatants interacting in a dynamic and believable fashion that remains true to the 3rd Edition D&D combat rules. Don’t expect to just sit back and watch it play out, though. Dungeons & Dragons is a game of both action and tactics – even the greatest fighter must decide when it is best to disarm his opponent, knock them down, or make a tactical retreat.
Related Questions
- Neverwinter Nights areas and creatures tended to look similar to each other C will this be the case in Neverwinter Nights 2?
- Neverwinter Nights areas and creatures tended to look similar to each other will this be the case in Neverwinter Nights 2?
- How will Neverwinter Nights real-time combat system work?