What will HeroMachine 3 offer that HeroMachine 2 doesn’t?
Scaling, rotating, and movement of every item; ability to control line color; layering of every item in any order regardless of what slot it belongs to; loading multiple items from the same slot, so you can have five Headgear items at once, or three Pants or two Heads, etc.; “widescreen” mode so you can see the entire character at once without the controls being present; “zoom” feature to allow you to see the head, shoulders, and upper torso much closer; manual RGB or hex value entry for truly customizable color palettes; and much more.