What will armed combat be like?
One of the biggest problems with other online RPGs is that a magic-using character is fun and exciting to play, but an Arms-wielding fighter usually has only a few options to keep combat fun and interesting. Camelot, however, will feature “combat styles”, which are unique fighting moves that must be learned by fighting characters in much the same way that a spell casters has to learn new spells. By studying the fighting styles of monsters and other players, fighters will find that some styles work better in some situations than in others. Fighting classes will be able to learn new styles by going on Quests, by advancing in their guild, or by gaining levels.
Related Questions
- Is there a single guiding principle to armed conflict? What one aspect of combat is essential to victory and, if control of it is lost, ensures defeat in spite of all other advantages?
- If my Scavvy Mutate is armed has a claw mutation and his club does he count as only being armed with close combat weapons and receive the bonus die in hand-to-hand combat?
- I am a civilian working overseas in direct support of the US armed forces; do I qualify for combat pay income exclusion or any kind of extension of deadlines?