What were the reasons behind developing a game based on Dante Alighieri’s Divine Comedy?
[JK] Dante Alighieri had a vision of the medieval Hell that was very specific and vivid, and he describes it in incredible detail. No one has given more thought to what Hell would be like, if it were actually a real, physical place, than Dante. Artists, sculptors, writers, and filmmakers throughout the centuries have translated what he wrote into their various mediums, and we felt that it was time that a proper video game does the same. Clearly we are taking liberties with the characters and the story, but the underlying setting—including the characters and monsters—is true to Dante’s vision of the medieval afterlife. Games based on things (movies, books, comics) seem to be the most difficult to develop. How have you handled the challenge of making Dante’s Inferno one of the ones that succeed? [JK] We’ve been faithful to Dante where it made sense, and we’ve changed and adapted where needed, to fit the medium. Fortunately material like Dante, Shakespeare, etc., gives you this flexibilit