WHAT WERE GUILDS?
Guilds were once the major adventurer-run organisations in Achaea, aside from cities. The Age of Guilds has passed, and they exist no longer in Achaea. Each guild has transformed into a House. (See: HELP HOUSES.) It was on the 3rd of Valnuary, 394 years after the fall of the Seleucarian Empire, that the first of the new Houses arrived in Achaea. By the 25th of Daedalan, five years later, the last of the guilds converted into a House, heralding the end of the guild era througout Sapience and the beginning of the Age of Houses. Differing in name and motive from one to the other, these powerful organisations were spearheaded by a single individual known as the Guildmaster. Each Guildmaster appointed a number of Secretaries, all wielding nearly the same powers of the Guildmaster. Composed of twenty guildranks altogether, guilds were possessed only of a single class and were, indeed the only organisations that could grant class skills to Achaeans. Access to class was handed down by guild el