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What was the situation regarding online sports car racing games before Grand Prix Racing Online was created?

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What was the situation regarding online sports car racing games before Grand Prix Racing Online was created?

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Vladimir Alexandrov: There were three or four notable games in this genre before GPRO. The pioneer of them was F1Live, which was online from 1997 to 2001. My interest for such games was ignited around 2001 though, so I had no direct experience of F1live as a player. However, the vice president of GPRO, Stefan Voggenreither, was a dedicated F1live player, as well as in F1REM which was its successor. With F1REM falling apart by 2004-2005 and losing most of its player base due to bad management of the new owner, GPRO was primed to be its natural successor. I think we can be proud of what we have achieved so far, as since the official launch of GPRO in 2006, no other F1 management game has been anywhere near as popular. OMGN: In what ways has running a game enhanced your gaming enjoyment? Vladimir Alexandrov: Running a game is not that different from playing a game – at least it feels that way to me. You are just on the other side, developing the game, watching it grow and becoming better

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