What was the situation regarding online combat games before Soldat was created?
MM: The only online action games back then were FPS games. There was nothing simpler. I wanted to incorporate what worked good in games like Counter-Strike and ragdoll physics like in Hitman and put that into a 2D game. OMGN: In what ways has running a game enhanced your gaming enjoyment? MM: Good question. It has drastically decreased my enjoyment of games. Everytime I play a new game, I think, “I would do this better,” or “This sucks; why didn’t they think of…” and I stop playing the game because I think my games are better. OMGN: Running a game is often a labor of love as opposed to being a money maker. How active is Soldat’s community in helping to promote the game, creating fansites for the game, making suggestions for new features and ways to operate the game, or other help with the game? MM: Soldat’s success is 50 percent me, 50 percent the community. I just made the game and was leading the project for a few years. All this time, my fantastic community helped to do everything