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What was the most difficult part of Space Invaders Extreme to transition?

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What was the most difficult part of Space Invaders Extreme to transition?

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Believe it or not, the art staff had a hard time trying to get a nice crisp straight line to display! There’s a process in most of today’s next gen consoles called bi-linear filtering. What this does is it takes any harsh edges displayed and smoothes it out a little to make the edges softer, usually when something is scaled up or down. In our case, we actually wanted the invaders to have that crisp, harsh edge, but instead they kept getting ‘smoothed out’. So the other artist, Conrad Seto, and I went through each of these cases and manually tweaked the art. I’d like to think we did a fairly good job, but it sure was a laborious task for something that most people won’t even see! The Xbox Live Arcade release has new bosses and stages. Can you tell us about them? This definitely isn’t your father’s Space Invaders (or in my case, ‘my old’ space invaders)! The classic Space Invaders had no boss battles to break up its stages. But in the extreme version we have five. Each is very distinct i

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