What was the influence to make a band of mercenaries that lumber around like monkeys?
Darren Drabwell: Well firstly they do not actually move like Monkeys at all. If you take a glance at the code, none of the mercenaries appear to be walking with their knuckles dragging on the ground. But in all honesty we actually motion captured an employee walking in our dedicated Mo-Cap studio (the biggest Mo Cap studio in Europe) at our sister company AudioMotion. This is where all of the Silicon Dream’s Soccer titles have been mo-capped, as well as the events for the Official Video Game of the Sydney 2000 Olympics, currently under development at ATD. IGNPC: One of the most well-known titles for the development team at Silicon Dreams is probably World League Soccer. Why the big move from sports to an RTS? Darren Drabwell: You are correct that we do have a number of teams dedicated to developing the finest ‘Soccer’ games in Europe based here at Silicon Dreams across the PSX, PC and N64 platforms. This puts us in a pretty unique position in the UK. These revenue streams allow us to d