What was the collaboration like with Ubisoft Montreal?
We had a great collaboration on it. We said to them, “Hey, we’re working in a game authoring engine, so we have to run all of our proxy models at a fairly low polygon cam. Can you guys use this stuff?” They said, “Hell, yeah!” We gave them all these assets, and helped them build out their world very quickly and consistently with our world that we were working in. Conversely, they said, “What do you think about this weapon?,” “What do you think about that weapon?,” “What about this vehicle?” They wanted things for the game that didn’t exist amongst the movie assets. Some of them we thought were pretty cool. To the extent that we could, we brought some of them into the shots in the movie, so there’s this great kind of cross-pollination between the two. I let them do their thing, do what they do best, which is develop a game. I’m not gonna try to spoon feed it to them, or tell them how to do their jobs. Ubisoft is one of the best game developers around, so let them do their thing.