What was the cause for the delay? Did the game need more development time?
HS: It was for bigger marketing opportunity reasons. Most of the game was done, and the biggest thing was pulling in some of the things that we’re doing now, like the Don Control mode. Making that available on day one was one of our key goals. The real reason was a market opportunity reason, and we decided to leverage that opportunity by having a small team finish this up so that it’s available as soon as we ship the game. WP: Why wasn’t this included in the retail version of the game? HS: It was more because of timing and all the pieces that we could get together and what we wanted to do with it, and discovery and iteration on it. WP: You recently revealed the Don Control, but there are four other multiplayer modes. Can you briefly describe what they are? HS: Don Control is a mode that sits on top of all the other modes. The four modes are basically the gameplay rules, so there’s Deathmatch, and everybody knows what that is. There’s Firestarter, where you set things on fire in the map