What was the biggest hurdle you guys faced upon development of zOMG?
There were two major hurdles, both of which we have overcome completely now. The first hurdle was the fact that, since a big chunk of our userbase is playing the game on school or library computers, we couldn’t afford to have any download component for the game. Therefore, we decided to build a full-blown MMO using nothing but Flash and Java…which is something that just simply hadn’t been done before. In fact, we’ve had to create code to sit on top of Flash so that Flash can do things that even the Adobe engineers didn’t anticipate because most Flash apps don’t have the enormous scope of an entire virtual world. The second hurdle we faced was that Gaia Interactive is not a game company. Out of the entire development team, there were only two artists and myself that had ever worked on ANY game before, much less a hugely-involved virtual world. There were lots of growing pains, but I would now match our team against any team I’ve worked with at previous companies. Onrpg: How about now?