What was it that first attracted Atlus to the Dokapon Kingdom project?
Sam Mullen, Project Lead: Personally, I like the light-heartedness and approachability of the game. For me, the game had an inviting look before I even knew what it was about. I know that this probably contrasts with typical people who may look at a game like DK and go ‘that looks like something my 6-year old sister would play’, but I appreciate games that don’t try to make everything serious. Dokapon’s cast of characters is weird and quite off-the-wall and that definitely makes the game fun. You never know who you’ll bump into, or what crazy monster is around the corner. Then obviously, there is the game-play itself. From the start, you don’t know what you’re getting into because your brain thinks ‘Mario Party’. But it surprises from the start, and that pulls you in. Soon you’ve gotten a new skill, acquired a cool sword, had it stolen, and had someone change your hair to poo. Then it gets interesting. Mike Meeker, Editor: When we received the eval ROM, we roped one of the translators