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What was behind the decision to create a sequel to the original Godfather game?

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What was behind the decision to create a sequel to the original Godfather game?

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John: As big as Godfather 1 was, the team had a ton of ideas which we couldn’t fit into the first version. We also wanted to more fully explore what it means to be a Don of an organized crime family. While you did rise through the ranks in Godfather 1, the action game continued to be the focus of the experience. We wanted to keep the guns blazing gunplay and the visceral hand-to-hand combat, but we also wanted the player to be making decisions about how to build their family, which rackets they wanted to monopolize, how they wanted to defend and build their empire, and to generally employ strategic thinking as they fought the other crime families for domination of the three cities. And that’s what really sets Godfather 2 apart from other open world games. All the while you’re grabbing a guy by his lapels while hanging him off the roof of a building, you’re thinking “As soon as I break this guy, I’ll get this racket, complete the crime ring, get the bullet proof vest perk, and then be a

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