What types of interfaces are being used gloves, headgear, bodysuit?
DE: There are many different systems for immersive visualization. Different tools are appropriate for different applications. When you hear negative criticism or when you hear people say that VR’s not ready, it’s usually an indication that the right tool was not used for the problem they had. In some instances, you can have a very gross representation of the model, and it’s sufficient for what you’re trying to achieve. In other instances you want a very precise and realistic model. If the gross representation is used to solve a precise problem, it doesn’t work. For example, for virtual prototyping, models have to be very precise. The interaction with the model also has to be very precise. You want a high-resolution display; and you want tracking to be very smooth because designers are going to be in the environment for long periods of time. Chrysler uses a BOOM (Binocular Omni-Orientation Monitor)-type disply from Fakespace for this kind of visualization. While it attaches to the head