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What type of game play can gamers expect?

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What type of game play can gamers expect?

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Jumper: Griffin’s Story introduces a new way to fight by introducing “jumping”, which will allow players to change locations within an environment in a split second. The game is heavily focused on combat, and being able to teleport and integrate this skill into combat is the key to what makes a jumper’s attacks so deadly. The player can move around the environment and surprise attack, as well as use chain attacks “bouncing back and forth” between enemies. This keeps adversaries constantly guessing. The player has the ability to strategically coordinate attacks on all sides of the opponent, using different attack buttons to perform specific combos. This is important because the Paladin’s heightened senses often allow them to anticipate moves milliseconds before the Jumper executes them. How will the player experience “Jumping “within the game? At its essence, Jumper: Griffin’s Story is about being a Jumper and utilizing the skill of being able to teleport instantly in order to defeat yo

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