What specific design and control changes did you end up having to make for WiiWare?
BF: Because the original game was, well, amazing, we worked hard to preserve as much of the game as possible. We use a lot of the same mouse functionality as in the PC version but we had to make sure that we didn’t require any of the fine movements that can quickly become annoying on the Wii. This led to big buttons and careful placement of selectable items, but it worked out well. There is also a lot more that we had to do to get the game ready for WiiWare than just change a couple of controls. The PC game was set to run at much higher resolutions than standard-definition TV. We had to make sure the game not only looked good with fewer pixels but we had to change a lot of the layout also. In addition, on a TV we also can’t put important things near the edge of the screen, because many TV’s don’t display that area. Because the game wasn’t originally created with the Wii in mind, these changes caused a lot of headaches and took a lot of time. We also had to do things like reduce the siz
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- What specific design and control changes did you end up having to make for WiiWare?