What sort of unit upgrade paths will we see (i.e. Squire into Witch-Hunter or Knight, etc)?
We’ve taken the entire Disciples II allocation and upgrade model for Disciples III. This is partly due to the limited time we have for the project, and partly due to the coming beta test. Then, during beta testing (since we improved the game somewhat) we’ll make changes and balance things to come up with our model. What abilities will change, what models will change and so on. So yes, the paths will be the same, but we will alter and balance it to suit our game. Will city building work the same as before? What structures can be built and what do they do? Yes, they will be working as they did previously, though now all the buildings are three dimensional structures. They are very good models, so even if you zoom close you’ll see very beautiful models. We also have very good textures and animations for everything that’s around. This will give you the impression that this is real, and not just a picture or artwork. How will the city sieges play out? (Laughs) Eh, we haven’t decided yet, so