WHAT SORT OF MICRO-TRANSACTIONS WILL THE GAME HAVE?
Though the final set is yet to be determined, we have settled on the following for now. Our goal is ensure that everyone has a good time and without allowing monetary transactions cause balancing issues. • Buy better or more advanced first person weapons and ammo • Buy standard and advanced first person inventory items (e.g. shields, cloak, sensors etc) • Buy/control player controlled assets (vehicles, fighters, gunships etc) without any XP consideration • Buy space or planetary transit passes e.g. stuck on Earth and want to get over to Mars? Pay a fee and hop on the automated transit shuttle • Buy player housing (in space stations or planetary bases & cities) • Buy components, units and buildings for the construction of player fleet controlled space stations or planetary bases and cities e.g. building a base is not just about buildings, you still need to defend it by buying and deploying surface to air SAMs etc • Hire veteran NPC mercs (first person marines or asset controllers) for a