What sort of forces and maps will the computer player pick?
The AI pick list code is adaptive, and randomised in places. This gives a far richer AI force structure than in SP2 and SP3 where it got to the point that you could pretty much predict the AI force, given the points allocated. MBT AI pick will be affected by some or all of the following: Battle type (Different if assaulting than defending), points available, the battle date, the particular opponent (e.g. Russian AI pick vs. a NATO country will differ in structure from playing against Mujadeen), air strikes available, AI Tank Heavy switch setting, and sometimes the battle map (may de-emphasise long range ATGW in a city fight and buy more leg infantry and mortars, and less tanks perhaps). The best way to look at what the AI buys is to experiment with test game setups. Select your points, air points if desired and the date and players and also battle type just like a normal battle generator battle with the following exceptions. 1) Set Computer as the player in both cases 2) Select compute