What sort of engine will Doom 3 use?
(Back) The Doom 3 engine is going to be an extremely modified version of the Quake 3 codebase, if not an entirely new engine. On 9/18/00, John Carmack gave the impression that while the prospect of creating an entirely new engine from scratch was tantalizing, he had decided that there is no point in reinventing the wheel: “it is a huge help to have all the existing facilities of player movement, weapons, third person, noclip, cvars, console commands, etc, all present while I just concentrated on new rendering algorithms.” However, on 10/23/00 Jim Dose had the following to say: The engine is being completely rewritten, just piece-by-piece. Currently, the renderer, shader system, and game code are completely new. The cgame and network code have been removed. The animation system is currently being written from the ground up. The sound system and UI are still in place, but will be rewritten by Graeme and Robert when they are finished with the mission pack. At some point along the way, Joh