What should an efficient mechanism for ancestral gathering look like?
From first principles, and from a basic assumed structure of our ancestral past, several first order hypotheses about the design of the gathering mechanism can be made. • The gathering mechanism should be activated by (or receive input from) cues of gatherable resources in the environment • The gathering mechanism should privilege high benefit/cost resources (due to differences in caloric density, handling requirements, etc.) • The gathering mechanism should have a low level of chronic activation, which can be supplemented in motivated conditions • The gathering mechanism should encode the location and characteristics of the items whose representations activated (or were input to) the mechanism. The location should be encoded within a holistic spatial representation, such that from novel locations within the representation direct vectors can be inferred back to the location of the resource • The gathering mechanism should be more active in human morphs (sex morphs or life-stage morphs)
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