What should a build wrangler *not* write as a command-line launch from primary tool (Maya/Max)?
He should not do any data munging in the exportation process. This needs to be saved for the MOG process so that assets can be reprocessed within MOG by changing rippers without ever having to go back to source application. MOG wants the least amount of munged data as possible so that wide sweeping data format changes can be performed within MOG. MOG is all about faster distributed network processing instead of stalling the artist while they wait for slow intense exporters to munge data on their local machines.