What shaders are available?
We have a number of shaders available for the most common tasks. Some examples: • Normal map (with or without specular map) • Hardware-based skeletal animation Some other shaders that we plan to implement include: • Shader that supports older-style bump maps • Shader that supports a specular map without a normal map • Shader demonstrating reflection on a surface (or mirrors) Developers can also write their own shaders as required.