What sets Quake Wars apart from the competition?
Kevin Cloud: Keep in mind that in terms of this type of gameplay, the origins of it is Return to Castle Wolfenstein’s multiplayer, which Nerve and I worked together on, and that introduced the character class system and the objective-based system. That has evolved through Wolfenstein Enemy Territory, which was played by millions of people and still has a good following, and has been refined for Enemy Territory: Quake Wars. The classes have a real meaningful role to play in the game–they’re not just equipment load-outs. When you’re playing a medic, you’re definitely doing the job of a medic. There are things for players to explore and learn about a class in terms of feeling the class out, but once they know them it really makes a difference in how they approach the game. That doesn’t really exist in a lot of the other games where, really, the only difference is in what weapon you’re carrying. Shack: Can you give us an update on id Tech 5’s development? Kevin Cloud: Things are moving al