What scary and science fiction movies is the team drawing inspiration from?
We’re just huge horror and sci-fi fans. We’re influenced by so many of them, but we don’t want to be exactly like any of them. Our goal was to create something new and fresh that could live in the sci-fi universe without being identified and compared. We aspired to have a frame of Dead Space be as uniquely identifiable as a frame of Blade Runner, where when you looked at it, you knew immediately where it came from. Isaac Asimov and Arthur Clarke were influential in that they think on huge scales, such as not just mining on a planet, but mining a whole planet. We were inspired by all these, and maybe subconsciously some of their stuff made it into our game, but we wanted to be unique. We’ve also got some Japanese horror influences in our looks and approach to horror, as in our fascination with tentacles. Do you plan on putting the frighteners on people with plenty of seat-jolting shocks? We rely heavily on immersion for keeping the player rooted in the moment, so that any bump or clank