What precipitated the formation of Rogue Dao Studios?
Montgomery: We’ve all had a great time building and maintaining persistent worlds under NWN1. I felt like we could apply all of the lessons we learned from that process to building single-player campaigns. The NWN1 PW environment was truly a groundbreaking thing. Being involved with that gave us the tools to build adventures and campaigns for NWN2 that are on the cutting edge in terms of socially-networked gaming. How did the major “players” in Rogue Dao know one another? How were the studio’s members chosen? Michael E.: Brothels. Sexual favors. The usual… Actually we’ve played NWN together for nearly 4 years on various persistent worlds (Menzoberranzan, Myth Drannor, and now Gatecrashers), and administrated and designed two of those servers throughout this time. Monty contacted us because he can rely on us and we flow as a team. Cole: I’m not really sure what caused it, but Monty just told me “I want you to help make an NWN2 module” over MSN one day. I’m timid so I couldn’t exactly