What platforms does CroPL II generate code for?
Assuming your compiler is capable of it: Mac OS 10.3 (Jaguar) and newer (PPC and Intel), Windows 98 Second Edition, Windows ME, Windows 2000, Windows 2003 Server, and Windows XP. Support for 98SE and ME is much harder than 2000 & XP – you need to mess around with redistributable libraries from Microsoft, and learn some of the vagaries of linking Unicows and gdiplus.lib. It’s fragile, and getting it to work is tricky. So for the casual user, assume Windows support is 2000, 2003, and XP. On the Mac side, Apple’s APIs (even the supposedly cross-OS Carbon ones) have changed dramatically over the life of OS 8, 9, X, and even during the various versions of OS X. A huge number of interfaces were added in OS X 10.3, and there are a number of bug fixes in 10.3 as well, upon which many of CroPL’s features depend. So we don’t support OS X versions older than 10.3. (If you’re writing only to OpenGL, you can go back to 10.1 successfully). Intel Binaries are only available in 10.4, of course (that’s