What new elements does inFamous bring to the open world action adventure genre?
The urban climbing in inFamous is spectacular. You can go anywhere you can see, and there are no loading screens. It’s truly an open world sandbox. On top of this open world, we’ve built a series of story missions that unfold to reveal how and why Cole got his powers, and who’s behind the gangs that have taken over the city. Add in over a 100 side missions, and you end up with a huge variety of things to do and places to explore. What features and ideas did you have for the game that had to be changed or removed in the end? In one of our focus tests, a player suggested that it would be fun to grind on the rails of the elevated trains. This turned out to be super fun and fit in with Cole’s electricity powers, so we added it to the game during the final month of development! What were the most challenging aspects of inFamous? We had a ton of challenges in making inFamous. We’d never made a streaming, open world before. We’d never done realistic rendering before. We hadn’t written anythin