What movie sets are used? Are they recognizable?
Tim: “We took inspiration from many films. It would be giving away too much to say which – see how many references you can find. There are some obvious ones, and some fairly oblique ones!” Q: With up to four players able to participate in a multiplayer game, that must make for a very confusing screen? How is the game configured to allow four players to compete simultaneously? Does the mapboard remain the same size or get bigger if fewer players are participating? Tim: “We designed the game very clearly from day one as a four-player game. You can do it if your arenas (film sets) are reasonably sized – you simply pan back to keep all four characters in shot at once. When they’re close together you can get the camera quite close in, and at maximum zoom out the characters are still large enough to play fine. On top of this we’ve added some horizontal and vertical movement, to allow for ‘filmic’ camera angles, and to avoid obstacles. It moves smoothly, and is a lot more sophisticated than w