What motivated Large Animal Games to create Snapshot Adventures?
WT: We were looking for interesting subject matter that had not been explored in a game format, had an existing audience, and would appeal to a wide variety of players. In our research on popular hobbies and pastimes, birding kept popping up, so we ran with it. Now I own a few dozen books about birds and a sweet pair of binoculars. Oh, and my Dad and I have something to talk about besides cars. Where did you draw inspiration from in its design and implementation? WT: The main inspiration came from real-world birds and birdwatching. I really developed a love for that pastime and a greater appreciation for birds in general. Birding is a very game like activity and I recommend that everyone give it a try at some point. Beyond that, we were heavily inspired by the concept of pollinated content that the Spore team has talked about at the past few GDCs. Naturally, we didn’t have the resources to take it nearly as far as that game will, but we were able to get players designing birds that end