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What more reason does it take for a true hero to finally face his destiny?

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What more reason does it take for a true hero to finally face his destiny?

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One has to admit that SoA’s plot is anything but extravagant – still, although it may look pretty worn out, it doesn’t feel so. This is due to several factors – first of all the storyline unfolds at a very decent pace and is though simple nevertheless highly motivating. Secondly, especially the main characters bear very distinct and likeable personalities, which make it easy to identify with them. Thirdly the creative overall setting succeeds in drawing one’s attentions and stay interesting throughout the entire game. Another basic factor to make a good RPG is a well working fighting system that is both challenging and entertaining. Randomly encountered round-based standard battles offer a very traditionally kept RPG set of actions, featuring the usual suspects “attack, magic, items, run…”, as well as some new elements such as the force meter, respectively the Spirit points, that depending on the actions you take during battle either increases or decreases. In order to cast a magic s

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