What methods will there be for positioning vegetation?
There will be two basic methods, manual and automatic. Manual placement will allow you to position vegetation exactly how and where you want it. Automatic placement will let you use a variety of ways to automatically distribute vegetation. You wouldn’t want to have place a whole forest by hand. Initially you’ll be able to use controls similar to the surface map system in TG, where you control placement using parameters such as height, slope, fractal noise and with the probably addition of an aspect/directional control. You will also be able to use masks to control where vegetation appears. Our main goal is to introduce a rules based ecosystem facility, where vegetation can be distributed acoording to environmental factors such as altitude, water and shadiness. Due to TG2 being based around planets geographic location could also be a consideration. We’re not sure how much of this kind of system will be implemented in the initial release of TG2 though.