What makes Vanguard really different? Can you talk about exciting new features that really set the game apart?
We can go over a few, and more and more as time goes on. We do need to keep some of our truly third generation ideas under wraps for a while, both because we want to make sure they work the way we envision, and also because other MMOGs are coming out first. 1. Bring back the challenge without all of the tedium. 2. Create a truly seamless world where you can see for miles, and just about anything you can see, you can travel to. 3. Integrate a ‘multi-sphere’ system where your character is both an adventurer and crafter at the same time, with unique experience pools, skills, and items. You could, in theory, be a level 10 Ranger and a level 15 crafter. Likewise, you could ignore one sphere, and focus only on the other. The following was posted elsewhere in answer to how we would make the game more challenging but also not tedious, but I think it elaborates a bit and also describes even in more general what makes this game different than the rest: —- The game is going to be challenging. T
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