What makes the difference to other aircraft models available for x-plane?
The answer is simple: I feel that a virtual aircraft model has to be a SIMULATION, as realistic as it can be, rather than being a game. I am well aware of the actual “mainstream” focusing on excellently modelled 3D objects. And there have been made some really great looking aircraft by other authors. For me this matter is not quite off topics, as the PlugIn Controlled Engines Object, recently published for the A345 and A346, shows. But most of that has to wait until the major systems like FADEC, auto-throttle, autopilot, FMS, fly-by-wire logig etc. are on the level I want them to be, which partially can only be realized by plug-in technology. In a professional simulator designed for pilot training, you will find a very sparse exterior model of the aircraft, but a cockpit which can hardly be distinguished from the one of the real aircraft. For this reason I am focusing in first place on the flightmodel and on photorealistic 2D panels, the function of the instruments and realism of proce