What makes SPISPOPD different from Wolfenstein 3-D or Doom?
It will feature an open ended architecture, so that users can modify the ray-traced animation to look like polygon filled graphics. “I heard that instead of having actual ray-traced pumpkins, they’re going to rewrite the engine to use polygons due to size considerations (and besides, life-like ray-traced pumpkins would add nothing to the game)” – Beta Tester The pumpkins look real, even when exploded The dogs seems to move like real dogs The room with the snake is WAY harder then any old Wolf3D one. The Weaponry is pretty neat, especially the megawatt laser. “The dogs don’t really move at all. They are on invisible 4-way tracks that move the static dogs. Due to memory considerations, it is now a kilowatt laser. Sorry. Pumpkins now just ooze down into a gooey, puddled mess.” – Beta Tester “The realistic weather mode is amazing. My doctor says it’s only a mild case of frostbite. I should be back at it in a couple days.” – Beta Tester “I heard that the REEEALLLLYYY cooooool guys at ego pu