What makes Dino Island different to other management games on the market?
They are other park management games, and I have to admit that Roller Coaster Tycoon was a source of inspiration. The genetic simulation is the first aspect that makes it differ from other games. Dino Island is the only 3D game (on the market) which offers such a wealth of creation, allowing billions of dinosaurs. Maybe Impossible Creatures will propose something equivalent, but from what I have seen, their choice of possible mutations is limited. The creation of shows is the other original aspect of the game. While RCT and Theme Park offer ride creation features, their operation involves only visitors progressing at a given pace. In Dino Island, the dinosaurs have their own intelligence and are not simpletons lead along a predefined path. They react to their environment (tiles, obstacles, other dinosaurs), and react accordingly, based on their abilities and situation. Is there a possibility of an expansion pack for Dino Island in the future? We are currently assessing the possibility
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