What makes a MMORPG different from a RPG?
Well, besides the fact that tens of thousands of people can play this type of game at the same time and interact with each other, the biggest difference is that MMORPGs can be constantly updated with new content and challenges for the player. In the case of Dark Age of Camelot, Mythic creates new content and improvements for the game on a monthly basis. We have provided more downloadable content to the player as part of their subscription fee, than any other MMORPG that we are aware of in this industry. Throw in two retail expansions as well as a third coming out late 2004, and you have a game that in the three years since its release has increased dramatically in size, scope and features. You can’t get that kind of support from a non-MMORPG.