What made Zoids Assault a game worthy of the Atlus logo?
Clayton Chan, Project Lead of Zoids Assault: I think mainly what drew people to this title was that it was a pretty fun strategy game, it looked nice, and that it was a pretty solid, challenging game. We weren’t really thinking of the game as a “Zoids” title, we saw the potential in it as a solid strategy-RPG on a system that didn’t have any strategy-RPGs on it. Is Zoids Assault a localized version of Zoids Alternative? CC: Essentially, yes. We talked to TakaraTomy and were able to make some changes to the game system. If you’re familiar with the story of Zoids Alternative, the Mace Squad you take control of initially didn’t have any names. We felt that created a disconnect between the player and his digital comrades, so, with Japan’s blessing, we gave them names that Japan approved. Zoids Alternative also had passwords that would unlock items for the Japanese Zoids cellphone games. Obviously, we don’t have the cellphone games here, so we built a password system into the Zoids Assault